Workshops
Discovery Connect
America's Army and Rise of the Video Games [prerecorded]
Discovery Connect is a unique series of webinars, connecting teachers and students to their favorite programs on the Discovery network of stations. Recently, the Discovery Channel featured a mini series entitled Rise of the Video Games. America's Army, a computer game developed by the U.S. Army was featured prominently due to its ultra realism and how it was being used for training purposes.
Dates: May 7, 8, and 9
Duration: 1 hour and 30 minutes
Location: CEWD 409
Schedule
| Wednesday,May 7th |
|
Thursday, May 8th |
|
Friday, May 9th |
|
| • 8:00 am to 9:30 am |
|
• 8:00 am to 9:30 am |
|
• 8:00 am to 9:30 am |
|
| • 9:30 am to 11:00 am |
|
• 9:30 am to 11:00 am |
|
• 9:30 am to 11:00 am |
|
| • 11:00 am to 12:30 pm |
|
• 11:00 am to 12:30 pm |
|
• 11:00 am to 12:30 pm |
|
| • 1:00 pm to 2:30 pm |
|
• 1:00 pm to 2:30 pm |
|
• 1:00 pm to 2:30 pm |
|
| • 2:30 pm to 4:00 pm |
|
• 2:30 pm to 4:00 pm |
|
|
|
| • 4:00 pm to 5:30 pm |
|
• 4:00 pm to 5:30 pm |
|
|
|
| • 5:30 pm to 7:00 pm |
|
• 5:30 pm to 7:00 pm |
|
|
|
________________________________________________________________
Building/Editing Game Levels using America's Army Mission Editor
The Mission Editor enables America's Army players to modify existing levels and/or create new levels using any of the existing art, sound particle effects and game play assets created by the Dev Team. All player‐created levels and missions will contain a unique signature in the map file to allow clear identification when submitting a final version for review. Only maps submitted to Mission Depot (http://www.aamissiondepot.com/) will be reviewed and certified for approval. Once a player‐created level or mission has been approved it will be hosted on Official America's Army servers for everyone to enjoy.
Presenter: Dan Kolenich
Dan Kolenich graduated from Auburn University in May 2005 with a B.S. degree in Software Engineering. He then went to work with the U.S. Army’s Software Engineering Directorate (SED) in Huntsville, AL as a Software Engineer. In August 2007, he completed a master’s degree in Software Engineering from the University of Alabama in Huntsville.
Dates: Thursday, May 8th
9 am to 10 am; 3 pm to 4 pm
Duration: 1 hour
Location: CEWD 409
________________________________________________________________
Game Design Improv
The best industry game designers all have one trait in common ‐ they can make a game on anything with anything and about anything. In this fast‐paced 2‐hour workshop, award‐winning game designers Brenda Brathwaite and Ian Schreiber teach you the core skills of game design while putting those same skills immediately to the test. Bring your d6's and prepare to have fun!
Presenters: Brenda Brathwaite and Ian Schreiber.
Brenda Brathwaite is a 26 year veteran of the video game industry, a winning game designer (she has worked on 22 internationally known titles, and is on the board of the International Game Developers Association. She was recently named one of the 100 most influential women in the game industry by Next Generation magazine. Ms. Brathwaite is currently Chair of the chair of the interactive design and game development department at Savannah College of Art & Design.
Ian Schreiber
Ian Schreiber has been in the game industry for seven years, first as a programmer and then as a game designer. He has worked on five published game titles, including "Playboy: The Mansion" and the Nintendo DS version of "Marvel Trading Card Game." He has also developed serious games to train salespeople at two Fortune 500 companies. He first started teaching game design and development in 2006 at Ohio University and is now an adjunct professor at Columbus State Community College.
Dates:
Friday, May 9th
9:00 am – 11:00 am
Duration: 2 hours
Location: CEWD 409
________________________________________________________________
Storyboarding and its Relationship to Game Development
This workshop will focus on how the technique of storyboarding is used by game designers and other digital artists to quickly and creatively get their ideas down on paper. Storyboards can be used to help conceptualize a character and/or to describe the vision and flow of the game. Examples of successful storyboards will be used throughout the workshop.
Presenter: Kathlyn Shadle
Dates: Friday, May 9th
11:00 am– 12:00 pm
Duration: 1 hour
Location: CEWD 409
NOTE: All workshops are located in the Continuing Workforce and Education Bldg (CEWD), 315 Cleveland Ave, Columbus, OH 43215 MAP
|